this preview shows you the Cubic Bezier Curve editor and renderer as well as the Dynamic Compile feature that allows you to test your project right into the editor.
I’ll soon start a private beta test, if you’re interested, leave a comment (make sure you leave your email too, it won’t show up) or send me a message either via this form or via email: norabbit [at] gmail.com.
Hello, here is a quickly made video of the integration of Nape Physics, a totally new and very flexible Particle Renderer and a UI System into WorldGameMaker, a video game IDE using ND2Dx. The next iteration of WGM will include a compiler for web (flash) and AIR (IOS & Android) right into the IDE, to […]
** Update Fixed out of bound index bug in batching classes. ** As promised, here is the new update with: 2 new SWCs ND2Dx_fastmem.swc this one is the most powerful. It uses the fastmem opcodes (ByteArray fast domain memory access) to batch and upload mesh data to the GPU. This is the one you want […]
Yop all, I took the time yesterday to record a small video of the current state of the Game & App editor for Stage3D I’m working on at the moment. The framerate is poor (old computer) but you’ll get the idea. Also it doesn’t look very professional, it took me some time (too much) to […]
After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]
Another preview before I release the new source code on GitHub: 3D transformation are coming back to ND2Dx ! No need to use any kind of new component or whatsoever. It’s directly integrated into Node2D and the new batching system I’m implementing at the moment. You’ll be able to use nodes with 2d and 3d […]
Still working on ND2Dx. Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system. Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before). Here is a screenshot before I set this up […]
If you’re looking for a free and online tool that lets you create bitmap fonts out of an OTF file, look no more, here is Littera: http://kvazars.com/littera/ Functionalities: select a font from you computer change its size and letter spacing specify color (solid or gradient) add stroke (solid or gradient) add filters (glow, bevel, drop […]
Hello, this simple post for announcing that ND2Dx is now available on GitHub: https://github.com/NoRabbit/ND2Dx. It is still in its very early stages but I’m already using it in professional productions. A couple of concepts to grasp in order to understand how ND2Dx works: Uses linked list for node traversal: increases speed (from Rolf) A node (Node2D) […]
Today we will see how to use a Finite State Machine (the one that is integrated into ND2Dx) to implement our game logic. This will be the last tutorial of the Jelly Smash Tutorial series. Unlike previous tutorials, I won’t go into every details and explain every bit of code that makes up the game […]