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All posts tagged nd2d

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WorldGameMaker: early alpha video preview of a Game&App editor for Stage3D ND2Dx

Yop all, I took the time yesterday to record a small video of the current state of the Game & App editor for Stage3D I’m working on at the moment. The framerate is poor (old computer) but you’ll get the idea. Also it doesn’t look very professional, it took me some time (too much) to […]

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ND2Dx update: faster, more flexible, new rendering techniques, 3D transformations and new dynamic shader system

After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]

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ND2Dx benchmarks

Hi, I promised a few benchmarks of ND2Dx and here they are. The flash movie and the complete source code can be found at the end of this article. There are 4 benchmarks, comparing ND2Dx and Starling. Basically, I keep adding sprites, bitmaps or movieclips while the frame rate is equal or above 60 frames […]

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Create a Game – Jelly Smash Tutorial part 3: Bitmap Fonts

Heya there, Today I’m gonna talk about bitmap fonts (or how to display text with Stage3D and ND2Dx). This is a good opportunity to add some kind of useful information in our game Jelly Smash. We will need to show the current score as well as how much points each smashed bug have earned us. […]

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ND2Dx: continuation of a 2D Game Framework in AS3 for Stage3D

Edit: if you want to see the current state of the source code of ND2Dx, I invite you to check the game tutorials I’m currently writing using ND2Dx: part1 & part2. My intent with those tutorials is to show how to make a game and explore the inner workings of ND2Dx. It’s not yet stable […]

Stage3D: how to setup ND2D to properly use ATF textures

ND2D doesn’t “entirely” support ATF textures (Adobe Texture Format). To solve this problem, just follow those steps: download the latest version of  “AGALMiniAssembler.as” actionscript file from Starling: https://github.com/PrimaryFeather/Starling-Framework/blob/master/starling/src/com/adobe/utils/AGALMiniAssembler.as In “Texture2D.as” of ND2D, add a public variable: [sourcecode language=’as3′]public var textureFormat:String = Context3DTextureFormat.BGRA;[/sourcecode] Always in “Texture2D.as“, add the following code  in the “textureFromATF” function : [sourcecode […]

Stage3D: Error #3606: Sampler 0 format does not match texture format.

I got this error when switching to ATF textures (the new Adobe Texture Format that compresses textures and package it in different format for different systems) in my project. I’m currently using ND2D as a Stage3D framework and it is not being updated anymore. Why do I stick to it is another problem, but I solved it by […]

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SoundQuest, a journey in the extraordinary world of game development and Stage3D

Today I pluck up some courage to try presenting a project I (and many others) have been working hard on for the past few months: SoundQuest (you can play it there: https://apps.facebook.com/soundquest/) Originally proposed for a replacement and enhancement of the famous “snake game” on Nokia mobile phones, it has developed progressively to a totally […]