All posts tagged matrix

getBounds() on DisplayObject not functioning properly

Well in fact, it is… or is it not ? depends on how you see it. The trouble If using masks or objects that have their “visible” property on true but “alpha” at 0.0, it is taken into account into the calculation of the bounding rectangle. Even objects that are outside of the masked area […]

Filters Manager in AS3 (BitmapEffects Manager) or how to add, remove and modify a filter from a DisplayObject

First of all, to understand the need of a centralized manager for filters in flash, we need to understand how filters are set on a DisplayObject. To set a filter, we first need to create a BitmapFilter object : [sourcecode language=’as3′] // create a new blur filter var blur:BlurFilter = new BlurFilter(4.0, 4.0, 1); [/sourcecode] […]

Rotate a MovieClip/DisplayObject around a point

This is something I have been looking for for a couple of hours. When I finally found out how to do it the way I needed to do it, I stepped on a blog explaining that a function actually exists for that specific need (see This function is part of the fl package (comes […]

Matrix Fall 3D : a Matrix Screensaver in 3D

Matrix Screensaver in 3D using the authentic fonts and original effects from The Matrix movie. Add and show custom texts in the Matrix Style. It uses the Direct3D APIs and Visual Basic 6. Many effects. Fully configurable. Source code included. This code received the ‘Superior Code’ award from Planet-Source-Code and many great feedbacks from programming […]

Matrix Fall X (source code in c++)

This code emulates the falling code effect (digital rain effect) from the Matrix movie. It uses the authentic fonts and a new particle engine for better visual effects. Coded in c++ with the OpenGL API. Source code included. This code received the ‘Superior Code’ award for Planet-Source-Code and many great feedbacks from programming websites. Source […]

Matrix Fall X (démo et port du Matrix Fall 3D en c++)

Cette démo est en quelque sorte l’objectif que je m’étais fixé pour me lancer dans le c++. Pas mal de petites nouveautés et notamment l’utilisation de l’OpenGl, contrairement à DirectX utilisé pour Matrix Fall 3D. C++ oblige, comparé au vb, la puissance est multipliée par 10x, ce qui m’a donné l’occasion d’y ajouter un petit […]

Matrix Fall 3D, écran de veille 3D pour Windows

Ecran d’ouverture du Matrix Fall 3D. Matrix Fall 3D est un écran de veille 3D pour Windows. Codé en Visual Basic 6 et DirectX. Récompensé plusieurs fois sur divers sites de programmation dont Les sources sont fournies avec l’application. Bon… je vous préviens, j’ai jamais su présenter un projet lorsqu’il venait de moi (objectivement […]

Matrix Fall 2, écran de veille Matrix pour Windows

Deuxième version du Matrix Fall largement améliorée et disponible en écran de veille pour Windows. Ecran d’ouverture avec effet de titre configurable: Effet de pluie digitale: Télécharger :  Et si vous appréciez ce programme, n’hésitez pas à faire un don (via Paypal) .

Matrix Fall

Démo “Matrix” codée en Visual Basic 6 et DirectX représentant la chutte des caractères (pluie digitale) du film Matrix. Telecharger: .

Matrix Fall AS3 – matrix digital rain in flash

This is what I’m currently working on during my free time: The code is really simple, I’m now thinking of using the bitmapdatas and draw the letters with the copypixels method instead of just using a textfield for each letter. Maybe it’s gonna speed up the thing a bit.