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All posts tagged flash

nd2dx_on_github

ND2Dx on GitHub

Hello, this simple post for announcing that ND2Dx is now available on GitHub: https://github.com/NoRabbit/ND2Dx. It is still in its very early stages but I’m already using it in professional productions. A couple of concepts to grasp in order to understand how ND2Dx works: Uses linked list for node traversal: increases speed (from Rolf) A node (Node2D) […]

jellysmash_tuto04

Create a Game – Jelly Smash Tutorial part 4: Finite State Machine to implement Game Logic

Today we will see how to use a Finite State Machine (the one that is integrated into ND2Dx) to implement our game logic. This will be the last tutorial of the Jelly Smash Tutorial series. Unlike previous tutorials, I won’t go into every details and explain every bit of code that makes up the game […]

benchmarks_settimeout_timer_customtimer

Benchmarks: SetTimeOut vs. Timer vs. CustomTimer

For the purpose of a Final State Machine that I’m developing for ND2Dx, I wanted to know which one of those approaches is the fastest and most reliable. Testing timers is not an easy task as you can’t really stress test them the same way you could test function calls. So here is my approach: […]

benchmarks_dict_obj_arr_lookuplist

Benchmarks: Dictionary vs. Object vs. Array vs. LookupList

[Update: I put the code of the LookupList class at the bottom of the article] [BIG Update: there was an error in the LookupList class -> now it’s much slower than the rest] And another benchmark comparing various ways of getting an object for a key that is stored in a table. The key is […]

functions_benchmarks

Benchmarks: Function Call

Another benchmark about function calls. There already is a really good article at JacksonDunstan.com but here I  focus on functions I’m particularly interested in: public function (direct / static / no argument / 4 args) function reference (direct / static / no argument / 4 args) overridden function function accessed from external object (direct / by […]

signals_vs_events_head

Benchmark: Flash Events vs. Signals

You may be wondering why a new benchmark for this. Well, I have three reasons: all of the other benchmarks I could find on internet were outdated I always prefer to test things for myself as I always test things for myself, I took some time to write a little benchmark tool that will be […]

nd2dx_benchmark

ND2Dx benchmarks

Hi, I promised a few benchmarks of ND2Dx and here they are. The flash movie and the complete source code can be found at the end of this article. There are 4 benchmarks, comparing ND2Dx and Starling. Basically, I keep adding sprites, bitmaps or movieclips while the frame rate is equal or above 60 frames […]

jellysmash_tuto03

Create a Game – Jelly Smash Tutorial part 3: Bitmap Fonts

Heya there, Today I’m gonna talk about bitmap fonts (or how to display text with Stage3D and ND2Dx). This is a good opportunity to add some kind of useful information in our game Jelly Smash. We will need to show the current score as well as how much points each smashed bug have earned us. […]

jellysmash_tuto02

Jelly Smash part 2 : Game Tutorial for Flash-Stage3D & ND2Dx

Hello, this is the second part of the Jelly Smash Game Tutorial. Today (or tonight) we will dig a bit into behaviors in games development ! or how do we make something move without having it look like a dumb robot that only goes from A to B in a straight line without even worrying about […]

jellysmash_tuto01

Jelly Smash part 1 : Game Tutorial for Flash-Stage3D & ND2Dx

Welcome to my first tutorial. We are gonna learn how to make a simple and fun game with Flash ActionScript3, Stage3D and ND2Dx, a simple, fast and efficient framework for making 2D games and apps with Stage3D. This tutorial is driven by three goals: show how to make a game in Flash & Stage3D. Show […]

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