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All posts tagged behavior

Jelly Smash part 2 : Game Tutorial for Flash-Stage3D & ND2Dx

Hello, this is the second part of the Jelly Smash Game Tutorial. Today (or tonight) we will dig a bit into behaviorsĀ in games development ! or how do we make something move without having it look like a dumb robot that only goes from A to B in a straight line without even worrying about […]