As the title merely suggests it, SWF2PNG (I apologize already for the numerous tools out there that have the same name…) is a tool that will convert all your DisplayObjects (including MovieClips and their frames) inside of a SWF file into a bunch of PNGs at multiple resolutions. The two main options you need to understand: Import size (1x, 2x […]
All posts tagged AS3
SWF 2 PNG: a tool to convert assets from a SWF to PNGs in multiple resolutions (supports all DisplayObjects, including MovieClips)
Aliens have invaded earth. They took our lands and resources but we managed to survive.
Then they took our women… that was too much !
Take them back !!!
Sequel to Space Cropper, a Volfied / Ultimate Qix Action genre game.
Made in Flash AS3.
** Update Fixed out of bound index bug in batching classes. ** As promised, here is the new update with: 2 new SWCs ND2Dx_fastmem.swc this one is the most powerful. It uses the fastmem opcodes (ByteArray fast domain memory access) to batch and upload mesh data to the GPU. This is the one you want […]
Yop all, I took the time yesterday to record a small video of the current state of the Game & App editor for Stage3D I’m working on at the moment. The framerate is poor (old computer) but you’ll get the idea. Also it doesn’t look very professional, it took me some time (too much) to […]
ND2Dx update: faster, more flexible, new rendering techniques, 3D transformations and new dynamic shader system
After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]
Another preview before I release the new source code on GitHub: 3D transformation are coming back to ND2Dx ! No need to use any kind of new component or whatsoever. It’s directly integrated into Node2D and the new batching system I’m implementing at the moment. You’ll be able to use nodes with 2d and 3d […]
Still working on ND2Dx. Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system. Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before). Here is a screenshot before I set this up […]
Space Cropper is a flash game I made a couple of years ago. It is a Qix/Volfied genre of game where you have to reclaim a certain percentage of the surface of the map to complete it. I made it in the spirit of the old “arcade” game with the graphics (mostly taken from Daniel […]
Here is a preview of a TreeView component I’m working on for the sake of the game editor I’m developing. The main and big idea that I borrowed from Sibirjak (components and other useful things in flash as3) is the special approach that is taken for DataProviders. See the common way we look at DataProviders in […]