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All posts tagged action script

nd2dx_new

ND2Dx update: faster, more flexible, new rendering techniques, 3D transformations and new dynamic shader system

After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]

nd2dx_3d_transformations

ND2Dx: 3D transformations preview

Another preview before I release the new source code on GitHub: 3D transformation are coming back to ND2Dx ! No need to use any kind of new component or whatsoever. It’s directly integrated into Node2D and the new batching system I’m implementing at the moment. You’ll be able to use nodes with 2d and 3d […]

nd2dx_faster

ND2Dx faster…

Still working on ND2Dx. Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system. Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before). Here is a screenshot before I set this up […]

space_cropper_featured

Space Cropper, a Qix/Volfied arcade/action game

Space Cropper is a flash game I made a couple of years ago. It is a Qix/Volfied genre of game where you have to reclaim a certain percentage of the surface of the map to complete it. I made it in the spirit of the old “arcade” game with the graphics (mostly taken from Daniel […]

littera_screenshot

Create Bitmap Fonts online easily with Littera

If you’re looking for a free and online tool that lets you create bitmap fonts out of an OTF file, look no more, here is Littera: http://kvazars.com/littera/ Functionalities: select a font from you computer change its size and letter spacing specify color (solid or gradient) add stroke (solid or gradient) add filters (glow, bevel, drop […]

adaptable_treeview_headline

Adaptable TreeView UI Component for Flash as3

Here is a preview of a TreeView component I’m working on for the sake of the game editor I’m developing. The main and big idea that I borrowed from Sibirjak (components and other useful things in flash as3) is the special approach that is taken for DataProviders. See the common way we look at DataProviders in […]

benchmarks_settimeout_timer_customtimer

Benchmarks: SetTimeOut vs. Timer vs. CustomTimer

For the purpose of a Final State Machine that I’m developing for ND2Dx, I wanted to know which one of those approaches is the fastest and most reliable. Testing timers is not an easy task as you can’t really stress test them the same way you could test function calls. So here is my approach: […]

signals_vs_events_head

Benchmark: Flash Events vs. Signals

You may be wondering why a new benchmark for this. Well, I have three reasons: all of the other benchmarks I could find on internet were outdated I always prefer to test things for myself as I always test things for myself, I took some time to write a little benchmark tool that will be […]

jellysmash_tuto03

Create a Game – Jelly Smash Tutorial part 3: Bitmap Fonts

Heya there, Today I’m gonna talk about bitmap fonts (or how to display text with Stage3D and ND2Dx). This is a good opportunity to add some kind of useful information in our game Jelly Smash. We will need to show the current score as well as how much points each smashed bug have earned us. […]

nd2dx_headline_new

ND2Dx: continuation of a 2D Game Framework in AS3 for Stage3D

Edit: if you want to see the current state of the source code of ND2Dx, I invite you to check the game tutorials I’m currently writing using ND2Dx: part1 & part2. My intent with those tutorials is to show how to make a game and explore the inner workings of ND2Dx. It’s not yet stable […]