Sorry for the lack of news, the holidays season got me much more busy than I thought.
So the next things coming up for ND2Dx are:
custom meshes: the TexturedMeshRendererComponent will now be able to render a custom mesh
a precompiled SWC for ND2Dx: there are a couple of conditional compilation constants I completely forgot about (for use with the ASC2 compiler and WorldGameMaker). Making a SWC will simplify things a lot. Maybe I should get rid of those constants… I’ll see that later
A new Mesh Resource that can load mesh data from an XML (more on that later)
These new things should come during the following week.