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Second Big Boss of Space Cropper 2

Space Cropper: cropping mechanics

Hello all, I got an email of someone who wanted to know how to manage the cropping part of Space Cropper, my personal take on the Ultimate Qix/VolfiedĀ genre. I thought it would be interesting to post it there as it would benefit more people. As a side note, Space Cropper 2 is 99.9% completed, I […]

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Create a Game – Jelly Smash Tutorial part 4: Finite State Machine to implement Game Logic

Today we will see how to use a Finite State Machine (the one that is integrated into ND2Dx) to implement our game logic. This will be the last tutorial of the Jelly Smash Tutorial series. Unlike previous tutorials, I won’t go into every details and explain every bit of code that makes up the game […]

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Create a Game – Jelly Smash Tutorial part 3: Bitmap Fonts

Heya there, Today I’m gonna talk about bitmap fonts (or how to display text with Stage3D and ND2Dx). This is a good opportunity to add some kind of useful information in our game Jelly Smash. We will need to show the current score as well as how much points each smashed bug have earned us. […]

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Jelly Smash part 2 : Game Tutorial for Flash-Stage3D & ND2Dx

Hello, this is the second part of the Jelly Smash Game Tutorial. Today (or tonight) we will dig a bit into behaviorsĀ in games development ! or how do we make something move without having it look like a dumb robot that only goes from A to B in a straight line without even worrying about […]

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Jelly Smash part 1 : Game Tutorial for Flash-Stage3D & ND2Dx

Welcome to my first tutorial. We are gonna learn how to make a simple and fun game with Flash ActionScript3, Stage3D and ND2Dx, a simple, fast and efficient framework for making 2D games and apps with Stage3D. This tutorial is driven by three goals: show how to make a game in Flash & Stage3D. Show […]

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