Hello all, it’s been 2 or 3 weeks since I first announced the soon to come Private Beta test of WorldGameMaker. This post’s purpose is mainly for informing you that the editor is evolving in a good way. I added a very nice feature: Animation System (it’s kind of a MovieClip component). It allows you […]
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this preview shows you the Cubic Bezier Curve editor and renderer as well as the Dynamic Compile feature that allows you to test your project right into the editor.
I’ll soon start a private beta test, if you’re interested, leave a comment (make sure you leave your email too, it won’t show up) or send me a message either via this form or via email: norabbit [at] gmail.com.
Hope you like it.
** Update Fixed out of bound index bug in batching classes. ** As promised, here is the new update with: 2 new SWCs ND2Dx_fastmem.swc this one is the most powerful. It uses the fastmem opcodes (ByteArray fast domain memory access) to batch and upload mesh data to the GPU. This is the one you want […]
Hello there, just to inform that an update is on its way. I’m trying to compile the whole ND2Dx and its dependecies into a SWC to make it easier to use but I’m facing some difficulties: while it’s working fine in the Flash IDE, it crashes with FlashDevelop. So yeah… a bit more patience and […]
Yop all, I took the time yesterday to record a small video of the current state of the Game & App editor for Stage3D I’m working on at the moment. The framerate is poor (old computer) but you’ll get the idea. Also it doesn’t look very professional, it took me some time (too much) to […]
ND2Dx update: faster, more flexible, new rendering techniques, 3D transformations and new dynamic shader system
After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]
Another preview before I release the new source code on GitHub: 3D transformation are coming back to ND2Dx ! No need to use any kind of new component or whatsoever. It’s directly integrated into Node2D and the new batching system I’m implementing at the moment. You’ll be able to use nodes with 2d and 3d […]
Still working on ND2Dx. Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system. Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before). Here is a screenshot before I set this up […]
Hello all, it’s been a very long time since my last post ! I’m still working on the game/app editor using Stage3D with ND2Dx and this is exactly why I’m writing this post, to give you a little preview of the current progress. Without further delay, here is a screenshot of what it currently looks […]