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Commercial Projects, Featured, flash »

[30 Sep 2009 | No Comment | ]

New project for a Belgian design agency : Eye-Design. Nothing really fancy here except for the navigation system and the design which I think is really nice and sober.
The idea is simple, every section is contained in a circle. When you click on it, it smoothly gets bigger till it takes the size of the screen, then the section contained in it appears.
The system allows you to put as many sections inside a section and thus have as many sub-sections as you want. You even can put a section inside …

AS3, Featured, Headline, RabbitTween, flash, tween, usefull »

[26 Sep 2009 | 7 Comments | ]

RabbitTween is a professional transition / tween engine written in ActionScript 3 for Flash.
It is fast, easy to use and written in an object oriented way and so easily customizable (code is commented)
If you want to know the “story” behind the RabbitTween, please follow this link.
RabbitTweenMax is making its apparition in the set. It allows to tween filters and much more coming soon.
Check out the new demo showing what you can actually do with RabbitTween and RabbitTweenMax.

AS3, flash, usefull »

[23 Sep 2009 | 3 Comments | ]

Imagine you want to call a function but you don’t have its reference, only its name.
Well everything in ActionScript 3 follows pretty much the same logic. Every member of an object can be accessed via object["member_name"];
Now it should be easy to get a function from it:

var f:Function = object["function_name"] as Function;

Featured, Headline, RabbitTween, flash, tween »

[17 Sep 2009 | 2 Comments | ]

RabbitTween is a brand new AS3 tweening engine, simple, fast and very light weight.

Yeah I know, I have been away for a long time, giving no news and posting absolutely nothing for months !… and look who is coming back with an already existing thing that everybody has already seen everywhere ?!? …
It may look stupid and useless as there are so many engines out there that may do the job a hundred times better. And that’s what I was telling myself till a couple of days ago…
But why would …

Commercial Projects, flash »

[2 Jun 2009 | 2 Comments | ]

Here is a list of some blogs talking about the Prototype Experience:
“…I’ve seen a number of interesting Facebook Connect implementations but this has to be the best one so far…“
All Facebook, The Unofficial Facebook Resource
“To promote its next video-game developped by Radical Entertainment called Prototype (to be released in Europe in June), Activision makes you live a unique experience…”
Adverblog
“Probably the most innovative trailer ever created…“
Propeller
“Amazing use of Facebook connect…”
BuzzFeed

And a lot, lot more…
http://gonzague.me/2009/05/28/the-prototype-experience-genial/
http://www.papygeek.com/buzz/prototype-experience-une-pub-a-voir/
http://www.culture-buzz.fr/blog/Prototype-une-experience-immersive-2900.html
http://www.buzzetcie.com/the-prototype-experience/
http://blog.jvm-neckar.de/2009/05/28/prototype-experience/
http://www.woweffect.be/?p=3442
http://www.pietel.be/prototypeexperience
http://imnotgeek.com/2009/05/prototype-ce-jeu-est-awesome/
http://www.thelager.de/blog/2009/05/the-prototype-experience/
http://adv-rdrb.tumblr.com/post/114267554/connect-this-to-facebook-and-watch-the-trailer-on
http://ettf.net/archives/13141
http://publigeekaire.com/2009/05/prototype-experience-une-superbe-operation-via-facebook-connect-xbox360-jeu-video/
http://meedchen.tumblr.com/post/114334371/prototype-experiene-cool-but-scary
http://www.buzzingbees.be/2009/05/28/the-prototype-project-goochelt-met-facebook-connect/
http://cedricklohou.wordpress.com/2009/05/28/the-prototype-experience/
http://www.julien-ferla.ch/entry/the-prototype-experience-9568-7264.html
http://crepeau.fr/blog/2009/05/the-prototype-experience-facebook-connect-application/
http://blog.webcore.com.br/artigos/site-para-lancamento-do-game-prototype/
http://www.vinch.be/blog/2009/05/29/the-prototype-experience/
http://techtrends.eu/blog/2009/05/29/prototype-experience-le-dernier-buzz-de-1md/
http://www.theurbansnack.com/2009/05/prototype-video-game.html
http://hushhushfr.wordpress.com/2009/05/29/rentrez-dans-lexperience/
http://www.mindshareparis.fr/2009/05/prototype-experience-avec-facebook.html
http://www.mutantweb.com/gaming/prototype-experience-one-of-the-most-innovative-trailer-ever-created.html
http://www.lepatch.fr/2009/05/cest-quand-meme-bien-fait.html

AS3, Game, Math, flash »

[2 Jun 2009 | No Comment | ]

That’s it, the following code finds for you the shortest rotation angle from a given angle to another:

var diffAngle:Number = Math.atan2(Math.sin(angleTo - currentAngle), Math.cos(angleTo - currentAngle));

The code was given on this forum. You’ll also find a way to do it with vectors.

AS3, Commercial Projects, Featured, Game, Headline, flash »

[29 May 2009 | 7 Comments | ]

Here it is, the new and unique Prototype Experience using Facebook Connect for the new blockbuster game by Activision: Prototype.
I don’t think it has been done before and so I invite you to go and visit the site before you read this post as I will explain a bit more about the development process (as far as I’m allowed to) behind this promotional website.
First of all, I’ll briefly describe the website, what it contains and eventually what issues we have encountered while developing it. Then I’ll write about the most …

AS3, Strange/Bugs »

[27 May 2009 | 3 Comments | ]

So, if you got a bug on FireFox and Safari when trying to insert a @ character into a textfield, just take a look at this post: http://blog.madebypi.co.uk/2009/04/21/transparent-flash-text-entry/
It seems to happen when a div is placed (or was…) over your flash movie.

AS3, Strange/Bugs »

[27 May 2009 | One Comment | ]

For those people out there who are experiencing this cool issue, just upgrade your flash cs4 10.0.0 to 10.0.2. It solved the problem for us.
Sometimes Flash CS4 won’t even show you anything in the Output and/or Compiler errors windows and when debugging your movie it will just tell you that it cannot do anything with a project containing no code or something like that. It is the same issue.
It seems to happen on “very large projects” as the guys at Adobe say but I’v worked on larger project and it …

AS3, General game programming, flash, managers »

[9 May 2009 | 4 Comments | ]

First of all, to understand the need of a centralized manager for filters in flash, we need to understand how filters are set on a DisplayObject.
To set a filter, we first need to create a BitmapFilter object :

// create a new blur filter
var blur:BlurFilter = new BlurFilter(4.0, 4.0, 1);

Then add it to the “filters” property (which is an array) of a DisplayObject like so:

// get a copy of the "filters" array
var aFilters:Array = displayObject.filters;
// add our filter to our new array
aFilters.push(blur);
// and set our new array
displayObject.filters = aFilters;

Why do we …