All posts in AS3


ND2Dx: 3D transformations preview

Another preview before I release the new source code on GitHub: 3D transformation are coming back to ND2Dx ! No need to use any kind of new component or whatsoever. It’s directly integrated into Node2D and the new batching system I’m implementing at the moment. You’ll be able to use nodes with 2d and 3d […]


ND2Dx faster…

Still working on ND2Dx. Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system. Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before). Here is a screenshot before I set this up […]


Space Cropper, a Qix/Volfied arcade/action game

Space Cropper is a flash game I made a couple of years ago. It is a Qix/Volfied genre of game where you have to reclaim a certain percentage of the surface of the map to complete it. I made it in the spirit of the old “arcade” game with the graphics (mostly taken from Daniel […]


Create Bitmap Fonts online easily with Littera

If you’re looking for a free and online tool that lets you create bitmap fonts out of an OTF file, look no more, here is Littera: Functionalities: select a font from you computer change its size and letter spacing specify color (solid or gradient) add stroke (solid or gradient) add filters (glow, bevel, drop […]

Twitter for AS3

Looking for an ActionScript3 library that handles the Twitter API ? look no further, here is your savior : There is, to my knowledge, no way of getting around the “pin” method of twitter unless you’re using StageWebView on mobile or HTMLLoader on desktop AIR apps. The authentification went well at first try and getting […]


WorldGameMaker: preview of a game/app editor for Flash and Stage3D with ND2Dx

Hello all, it’s been a very long time since my last post ! I’m still working on the game/app editor using Stage3D with ND2Dx and this is exactly why I’m writing this post, to give you a little preview of the current progress. Without further delay, here is a screenshot of what it currently looks […]


ND2Dx: a few optimizations and a couple of examples

Hello It’s been a month since my last post, I have a big thing going on at the moment that has nothing to do with computers, so… Anyways, I still am working on ND2Dx as well as the game IDE. Here are a couple of changes/optimizations that I made recently in ND2Dx, as well as […]


Adaptable TreeView UI Component for Flash as3

Here is a preview of a TreeView component I’m working on for the sake of the game editor I’m developing. The main and big idea that I borrowed from Sibirjak (components and other useful things in flash as3) is the special approach that is taken for DataProviders. See the common way we look at DataProviders in […]


ND2Dx on GitHub

Hello, this simple post for announcing that ND2Dx is now available on GitHub: It is still in its very early stages but I’m already using it in professional productions. A couple of concepts to grasp in order to understand how ND2Dx works: Uses linked list for node traversal: increases speed (from Rolf) A node (Node2D) […]


Create a Game – Jelly Smash Tutorial part 4: Finite State Machine to implement Game Logic

Today we will see how to use a Finite State Machine (the one that is integrated into ND2Dx) to implement our game logic. This will be the last tutorial of the Jelly Smash Tutorial series. Unlike previous tutorials, I won’t go into every details and explain every bit of code that makes up the game […]