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All posts in Game

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WorldGameMaker: preview of a game/app editor for Flash and Stage3D with ND2Dx

Hello all, it’s been a very long time since my last post ! I’m still working on the game/app editor using Stage3D with ND2Dx and this is exactly why I’m writing this post, to give you a little preview of the current progress. Without further delay, here is a screenshot of what it currently looks […]

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ND2Dx: a few optimizations and a couple of examples

Hello It’s been a month since my last post, I have a big thing going on at the moment that has nothing to do with computers, so… Anyways, I still am working on ND2Dx as well as the game IDE. Here are a couple of changes/optimizations that I made recently in ND2Dx, as well as […]

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ND2Dx on GitHub

Hello, this simple post for announcing that ND2Dx is now available on GitHub: https://github.com/NoRabbit/ND2Dx. It is still in its very early stages but I’m already using it in professional productions. A couple of concepts to grasp in order to understand how ND2Dx works: Uses linked list for node traversal: increases speed (from Rolf) A node (Node2D) […]

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Create a Game – Jelly Smash Tutorial part 4: Finite State Machine to implement Game Logic

Today we will see how to use a Finite State Machine (the one that is integrated into ND2Dx) to implement our game logic. This will be the last tutorial of the Jelly Smash Tutorial series. Unlike previous tutorials, I won’t go into every details and explain every bit of code that makes up the game […]

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ND2Dx benchmarks

Hi, I promised a few benchmarks of ND2Dx and here they are. The flash movie and the complete source code can be found at the end of this article. There are 4 benchmarks, comparing ND2Dx and Starling. Basically, I keep adding sprites, bitmaps or movieclips while the frame rate is equal or above 60 frames […]

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Create a Game – Jelly Smash Tutorial part 3: Bitmap Fonts

Heya there, Today I’m gonna talk about bitmap fonts (or how to display text with Stage3D and ND2Dx). This is a good opportunity to add some kind of useful information in our game Jelly Smash. We will need to show the current score as well as how much points each smashed bug have earned us. […]

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Jelly Smash part 2 : Game Tutorial for Flash-Stage3D & ND2Dx

Hello, this is the second part of the Jelly Smash Game Tutorial. Today (or tonight) we will dig a bit into behaviors in games development ! or how do we make something move without having it look like a dumb robot that only goes from A to B in a straight line without even worrying about […]

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Jelly Smash part 1 : Game Tutorial for Flash-Stage3D & ND2Dx

Welcome to my first tutorial. We are gonna learn how to make a simple and fun game with Flash ActionScript3, Stage3D and ND2Dx, a simple, fast and efficient framework for making 2D games and apps with Stage3D. This tutorial is driven by three goals: show how to make a game in Flash & Stage3D. Show […]

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FlashMetaGames.com : Games with Articles and Metascores

After months of preparations and delays, I finally launched a website I wanted to make for a long long time now. FlashMetaGames.com is basically a portal for Flash Games with a couple of nice features I’m still working on at the moment. The basic idea behind this portal is to merge data from several portals […]

Stage3D: Error #3606: Sampler 0 format does not match texture format.

I got this error when switching to ATF textures (the new Adobe Texture Format that compresses textures and package it in different format for different systems) in my project. I’m currently using ND2D as a Stage3D framework and it is not being updated anymore. Why do I stick to it is another problem, but I solved it by […]