Hello all, it’s been 2 or 3 weeks since I first announced the soon to come Private Beta test of WorldGameMaker. This post’s purpose is mainly for informing you that the editor is evolving in a good way. I added a very nice feature: Animation System (it’s kind of a MovieClip component). It allows you […]
All posts in AS3
this preview shows you the Cubic Bezier Curve editor and renderer as well as the Dynamic Compile feature that allows you to test your project right into the editor.
I’ll soon start a private beta test, if you’re interested, leave a comment (make sure you leave your email too, it won’t show up) or send me a message either via this form or via email: norabbit [at] gmail.com.
Hope you like it.
SWF 2 PNG: a tool to convert assets from a SWF to PNGs in multiple resolutions (supports all DisplayObjects, including MovieClips)
As the title merely suggests it, SWF2PNG (I apologize already for the numerous tools out there that have the same name…) is a tool that will convert all your DisplayObjects (including MovieClips and their frames) inside of a SWF file into a bunch of PNGs at multiple resolutions. The two main options you need to understand: Import size (1x, 2x […]
Aliens have invaded earth. They took our lands and resources but we managed to survive.
Then they took our women… that was too much !
Take them back !!!
Sequel to Space Cropper, a Volfied / Ultimate Qix Action genre game.
Made in Flash AS3.
Hello all, I got an email of someone who wanted to know how to manage the cropping part of Space Cropper, my personal take on the Ultimate Qix/Volfied genre. I thought it would be interesting to post it there as it would benefit more people. As a side note, Space Cropper 2 is 99.9% completed, I […]
** Update Fixed out of bound index bug in batching classes. ** As promised, here is the new update with: 2 new SWCs ND2Dx_fastmem.swc this one is the most powerful. It uses the fastmem opcodes (ByteArray fast domain memory access) to batch and upload mesh data to the GPU. This is the one you want […]
Hello there, just to inform that an update is on its way. I’m trying to compile the whole ND2Dx and its dependecies into a SWC to make it easier to use but I’m facing some difficulties: while it’s working fine in the Flash IDE, it crashes with FlashDevelop. So yeah… a bit more patience and […]
Yop all, I took the time yesterday to record a small video of the current state of the Game & App editor for Stage3D I’m working on at the moment. The framerate is poor (old computer) but you’ll get the idea. Also it doesn’t look very professional, it took me some time (too much) to […]
ND2Dx update: faster, more flexible, new rendering techniques, 3D transformations and new dynamic shader system
After all these months without any update for ND2Dx, I decided to take some time and try to package all the modifications I have been doing on it when working on different projects over the past few months. It is not an easy task as lots of things have changed and not everything has been […]