ND2Dx update with SWC on its way

0 Flares Twitter 0 Facebook 0 Google+ 0 Email -- Filament.io 0 Flares ×

Hello there,

just to inform that an update is on its way. I’m trying to compile the whole ND2Dx and its dependecies into a SWC to make it easier to use but I’m facing some difficulties:
while it’s working fine in the Flash IDE, it crashes with FlashDevelop.

So yeah… a bit more patience and I should have something soon.

See ya.

0 Flares Twitter 0 Facebook 0 Google+ 0 Email -- Filament.io 0 Flares ×

2 Comments

  1. demonsu

    it would be better if you could separate it into 2 swcs, 1 is used in editor, another one will be working with developer.

    actually i found some [editor tags] that confused me and i think they are useless to me…

    btw, waiting for new versions…

  2. yes that’s what I’ve already been told.
    The [editor tags] shouldn’t be a problem. The compile time constants, on the other hand, are a bit problematic.
    So there will be two SWC:
    one with the fast memory opcodes (bytearray approach for fast batching)
    one without them (and thus using the simple vector approach for slower batching, but the difference is not that huge on my computer)

    (I finally found what the problem was, FlashDevelop is being too strict in some cases, so the SWC + examples should appear soon, on monday or tuesday)

Leave a Comment