Still working on ND2Dx.
Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system.
Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before).
Here is a screenshot before I set this up nicely into ND2Dx and upload it on github.
The next update should be around monday or so as I would like to add a whole new UI system into the framework as well.
There are gonna be major changes (materials are gone, new and very flexible UI system, scale3/scale9 component, probably no more Sprite2D, …)