ND2Dx faster…

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Still working on ND2Dx.
Implemented a new direct gpu drawing system (like in Genome2D) and I get over 57.000 rotating sprites at ~50/52fps on my same old system.
Using the display list, I now can get near the 30.000 sprites at ~60fps (compared to 21.000 before).

Here is a screenshot before I set this up nicely into ND2Dx and upload it on github.

nd2dx_faster

The next update should be around monday or so as I would like to add a whole new UI system into the framework as well.
There are gonna be major changes (materials are gone, new and very flexible UI system, scale3/scale9 component, probably no more Sprite2D, …)

 

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