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	<title>Comments on: RabbitTween : new fast and easy transition/tween engine for Flash AS3</title>
	<atom:link href="http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Sat, 02 Jun 2012 13:10:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
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		<item>
		<title>By: Thomas</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-8637</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Sun, 11 Jul 2010 16:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-8637</guid>
		<description>Hello,
to be honest, I don't really know what to do with this tweening engine. But you can use it for the moment as long as it stays the way it is and for non-commercial use.
Tkx for your message and good luck with your project.
cheers.</description>
		<content:encoded><![CDATA[<p>Hello,<br />
to be honest, I don&#8217;t really know what to do with this tweening engine. But you can use it for the moment as long as it stays the way it is and for non-commercial use.<br />
Tkx for your message and good luck with your project.<br />
cheers.</p>
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	</item>
	<item>
		<title>By: jason</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-8536</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 07 Jul 2010 22:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-8536</guid>
		<description>Hi Thomas,

It would be great to add rabbittween to the Fluxus as3 Library project. at http://fluxdb.fluxusproject.org/

We can add the zip download for the moment but, have you thought about hosting the project source on Github or GoogleCode?

Thank you.</description>
		<content:encoded><![CDATA[<p>Hi Thomas,</p>
<p>It would be great to add rabbittween to the Fluxus as3 Library project. at <a href="http://fluxdb.fluxusproject.org/" rel="nofollow">http://fluxdb.fluxusproject.org/</a></p>
<p>We can add the zip download for the moment but, have you thought about hosting the project source on Github or GoogleCode?</p>
<p>Thank you.</p>
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	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-3995</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 07 Dec 2009 15:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-3995</guid>
		<description>Maybe try to apply the filter then rotate...
Or put the DisplayObject you want to apply a filter on in an other DisplayObject. Apply the filter and then rotate the DisplayObject that contains the one with the filter applied on it...
Sometimes flash requires tricks like that.</description>
		<content:encoded><![CDATA[<p>Maybe try to apply the filter then rotate&#8230;<br />
Or put the DisplayObject you want to apply a filter on in an other DisplayObject. Apply the filter and then rotate the DisplayObject that contains the one with the filter applied on it&#8230;<br />
Sometimes flash requires tricks like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-3994</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 07 Dec 2009 15:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-3994</guid>
		<description>Mhhhh, I'll try to have a look at it soon.
Here is an example of how to use animated displacement map with my tween engine:

// properties From
var oFrom:Object = { };
// props to
var oTo:Object = { };
// props for DisplacementMapFilter
var displace:Object = { };

// this line specifies an array containing all the BitmapData objects for the displacement map
// the tween engine animates the displacement filter by taking the next BitmapData object in the array on each frame (and restarts from zero when it reaches the end)
// aDispEffectCache01 is the array containing all the BitmapData objects.
displace.mapBitmap = aDispEffectCache01;
// other props
displace.scaleX = 0.0;
displace.scaleY = 0.0;
displace.componentX = 1;
displace.componentY = 1;
displace.overwriteIndex = 0;
displace.overwrite = RabbitTweenMax.FILTERS_OVERWRITE_NONE;
displace.removeOnComplete = true;

oFrom.displacementMapFilter = displace;

displace = { };
displace.mapBitmap = aDispEffectCache01;
displace.scaleX = 4 + Math.random() * 20;
displace.scaleY = 4 + Math.random() * 20;
displace.componentX = 1;
displace.componentY = 1;
displace.overwriteIndex = 0;
displace.overwrite = RabbitTweenMax.FILTERS_OVERWRITE_NONE;
displace.removeOnComplete = true;

oTo.displacementMapFilter = displace;

RabbitTweenMax.fromTo(content, 1.0, oFrom, oTo, 0.0, null, -1, -1, 1);</description>
		<content:encoded><![CDATA[<p>Mhhhh, I&#8217;ll try to have a look at it soon.<br />
Here is an example of how to use animated displacement map with my tween engine:</p>
<p>// properties From<br />
var oFrom:Object = { };<br />
// props to<br />
var oTo:Object = { };<br />
// props for DisplacementMapFilter<br />
var displace:Object = { };</p>
<p>// this line specifies an array containing all the BitmapData objects for the displacement map<br />
// the tween engine animates the displacement filter by taking the next BitmapData object in the array on each frame (and restarts from zero when it reaches the end)<br />
// aDispEffectCache01 is the array containing all the BitmapData objects.<br />
displace.mapBitmap = aDispEffectCache01;<br />
// other props<br />
displace.scaleX = 0.0;<br />
displace.scaleY = 0.0;<br />
displace.componentX = 1;<br />
displace.componentY = 1;<br />
displace.overwriteIndex = 0;<br />
displace.overwrite = RabbitTweenMax.FILTERS_OVERWRITE_NONE;<br />
displace.removeOnComplete = true;</p>
<p>oFrom.displacementMapFilter = displace;</p>
<p>displace = { };<br />
displace.mapBitmap = aDispEffectCache01;<br />
displace.scaleX = 4 + Math.random() * 20;<br />
displace.scaleY = 4 + Math.random() * 20;<br />
displace.componentX = 1;<br />
displace.componentY = 1;<br />
displace.overwriteIndex = 0;<br />
displace.overwrite = RabbitTweenMax.FILTERS_OVERWRITE_NONE;<br />
displace.removeOnComplete = true;</p>
<p>oTo.displacementMapFilter = displace;</p>
<p>RabbitTweenMax.fromTo(content, 1.0, oFrom, oTo, 0.0, null, -1, -1, 1);</p>
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	<item>
		<title>By: Joe</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-3976</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 07 Dec 2009 04:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-3976</guid>
		<description>How you are animating Displacement maps?   Can you do it via:  RabbitTween.fromTo?  

I found your website because I'm having a lot of trouble trying to rotate movieClip containing an image with a simple displacement map to distort the image....  When i rotate the main movieClip, the displacementMap filter WILL NOT ROTATE with the movieclip.  It can only tween x and y.  

Thanks!</description>
		<content:encoded><![CDATA[<p>How you are animating Displacement maps?   Can you do it via:  RabbitTween.fromTo?  </p>
<p>I found your website because I&#8217;m having a lot of trouble trying to rotate movieClip containing an image with a simple displacement map to distort the image&#8230;.  When i rotate the main movieClip, the displacementMap filter WILL NOT ROTATE with the movieclip.  It can only tween x and y.  </p>
<p>Thanks!</p>
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	<item>
		<title>By: admin</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-1830</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 01 Oct 2009 12:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-1830</guid>
		<description>Pretty simple actually, I'll try to write a post about it.
There is so much I need to say about this engine but don't have the time for it.</description>
		<content:encoded><![CDATA[<p>Pretty simple actually, I&#8217;ll try to write a post about it.<br />
There is so much I need to say about this engine but don&#8217;t have the time for it.</p>
]]></content:encoded>
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	<item>
		<title>By: Og2t</title>
		<link>http://blog.open-design.be/2009/09/26/rabbittween-new-fast-and-easy-transitiontween-engine-for-flash-as3/comment-page-1/#comment-1814</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Wed, 30 Sep 2009 08:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.open-design.be/?p=729#comment-1814</guid>
		<description>I love the DNA morph effect, how do you do this with Rabbit?
Your engine looks very promising, keep the work up Thomas!</description>
		<content:encoded><![CDATA[<p>I love the DNA morph effect, how do you do this with Rabbit?<br />
Your engine looks very promising, keep the work up Thomas!</p>
]]></content:encoded>
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